WebThe ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature … WebFloor of Ice. Choose an area of solid terrain or water surface you can see within range. Up to four 5 foot-square sections of this terrain become iced over, with sharp icicles protruding upward randomly across the surface. These sections become difficult terrain. If a creature starts its turn in the affected terrain or enters it on their turn ...
Jumping out of difficult terrain--is there a movement penalty?
WebApr 4, 2016 · Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour. If a caster intends to sculpt a slab of stone using Masonry tools, the caster casts Mold Earth upon the slab and turns it into difficult terrain first and then begins to smooth the stone. WebFeb 9, 2024 · 4 feet of water is a lot. Medium-sized creatures should have to swim. Swimming is already just as slow as difficult terrain, so it doesn't usually matter. But I'd say if a medium creature wanted to wade (for example, to keep a lit torch above water) they move at 1/4 speed, or "each foot you move uses up 3 additional feet of movement" in 5e ... shoe stores in lincoln nebraska
Spike Growth D&D 5th Edition on Roll20 Compendium
WebAug 14, 2024 · When a character makes a long jump and lands in difficult terrain, they must pass a DC 10 Acrobatics check or fall prone (PHB 182). Falling. Falling from 10 or more feet high deals damage and causes the creature to fall prone (PHB 183). WebWhen your speed changes, you subtract the distance you've already moved to determine the amount of movement you have left (PHB, p. 190). For example, you have 30' of movement, you move 10', then hit difficult terrain, so 20' movement less, but this is halved, so 10'. You then move through 5' of difficult terrain costing you 10' of movement. WebThe 3rd level sorcerer/wizard spell shatterfloor from the Spell Compendium has an instantaneous duration and generates up to a 15-foot radius spread of difficult terrain at medium range.. No other spell on any spell list generates difficult terrain by name with an instantaneous duration except the 7th level druid-only spell wrack earth from the Player's … shoe stores in lebanon indiana